This is a major milestone for Maxon and achieves our goal of making Redshift accessible to all artists and creators,” said Maxon CEO David McGavran. “The integration of Redshift into ZBrush brings artists a level of power and flexibility that was previously unimaginable. Maxon One subscribers can take advantage of the full power of Nvidia and Apple GPUs for rendering, while all subscribers enjoy pixel parity when using CPU on any compatible system. The integration supports Standard, Matcap and Redshift materials for increased realism when creating metal surfaces and caustics for glass. This first step of Redshift integration adds new workflows that allow subsurface scattering and emissive light generation. ![]() ![]() The Redshift integration should allow artists to create high quality renders directly within ZBrush’s digital sculpting software. ![]() Maxon has announced its first updates of the year with Redshift integration for ZBrush leading the line.
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